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Interestingly, having the items cease reproduction to create the Glyphs of Warding creating versions isn't a good idea till we get almost to the end (they should shift production about 8 rounds before they finish). Instead, by giving the items Continual Flame as a lower level ability, we can ensure a steady supply of Everburning Torches suitable for awakening. Assuming access to vast troves of cheap magic junk (such as Dull Gray Ioun Stones), we can keep the reproduction going without much issue, but the value of those Ioun Stones does quickly become astronomic.
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Those duplicates start making duplicates, and things rapidly get pretty crazy. So, we get that thing in our spellbook as a known 7th level spell, we craft a single stupidly-high-CL intelligent item with the special purpose of serving us and our interests with that at will as the Dedicated Power (and probably other cool abilities too cause why not), and it starts popping out duplicates of itself that only last a century. By taking two levels of Pathfinder Savant as a multiclass Wizard, we can take that Magus spell and put it on the Wizard spell list at the same level, which can get us access to the 7th level version without having to be a Magus, which is good. Sad :( In any case, Extended Maximized Impart Mind is a 7th level Magus spell (which isn't actually castable) for a Magus with Magical Lineage. Wayang Spellhunter works this way, too, but only on low-level spells. The rest of the metamagic adjustment stuff lets you cast it for free, but not write it into a spellbook that way. Metamagic Adjustment Time! We can use Magical Lineage to lower the level by one, which makes this work for a Magus (and magus only), as a 7th level spell. Impart Mind is normally at least a 5th level spell, so we're gonna have to cut that down a bit. Now, to put this spell into a trusty sentient item buddy sidekick, it needs to be 7th level or lower. However, we do really need to be picking our Special Purpose (so as to avoid any unfortunate conflicts of interest), so this will have to be a Maximised Extended Impart Mind (normally a 9th level spell). Since this also gives us a modest bonus on our d% roll for powers, we won't be spending any extra gems or diamond dust. With just a few hundred thousand sacrifices (and Extend Spell), that's easily a century, which should be more than enough for our purposes (we hope!). It gives you an intelligent magic item that lasts 1 hour per caster level. So, instead, we'll make an item that makes these items.Įnter Impart Mind. You can speed that up with a peasant railgun, but still, it's hardly practical.
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Now, that's just 1 Glyph of Warding a round, which would take millennia (70 million millennia to be precise) to finish. For the relatively low, low price of 132,000 gp, you can add Greater Glyph of Warding to a sentient item of your choice (Unfortunately, Glyph of Warding is one of those troublesome 3rd level spells that aren't allowed to be used at-will, so you can only do that via at-will Limited Wish, which is another 60K).
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The best way to do that is to get yourself an intelligent item compatriot. So, you get yourself at-will Glyph of Warding somehow (cause otherwise it's stupid expensive) and you're set. You don't need to be on the same plane, you don't need to be doing anything special, it just works. Death Knell is a harmful spell, you throw it in the Glyph, anytime later any of your clergy can go grab some sacrifice and throw 'em on the altar and boom, you get +1 CL. So, the most efficient way to set up a delayed sacrifice in Pathfinder is definitely Glyph of Warding. If the spell is banned in your game, or functions too differently, this answer won't work.
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I'm told Death Knell's cumulative bonus is somewhat controversial. Widen spell doesn't help us here, cause the effect isn't the right sort :( If it was, we could spare over one hundred quadrillion people's lives. (in the end, we're gonna end up only needed a 60th those guys because we're going to prestige class into eldrich knight and do the actual casting in a single round instead of 6 hours, but that just decreases our target by 1.5 orders of magnitude, which doesn't affect the calculations much- things will take maybe 6 rounds less time) That sounds like a lot! Let's see how long it would take us to set up this casting. Assuming you're level 20 and want a spherical realm 1000 miles in diameter (it's a small moon, but it'll do), you 'only' need approximately 400 quadrillion sacrifices (or 400 billiard, if you're British). Each sacrificed creature provides you with +1 CL for 10 minutes per HD. Sacrifice the inhabitants of the Material Planeĭeath Knell (and similar) is the premier method to arbitrarily boost CL at the cost of many, many lives.
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